The size of the Japanese toy-locked toy market is 30 billion yen, and the Chinese theme park market is expected to exceed one trillion yuan!

154 million US dollars

On the 19th, the US website of Rap News published a report titled "Mexico-themed movie <Seeking a Dream Travels> is more popular in China than in the United States". As of the fourth weekend since the release, "The Dream-Seeking Travel" is China’s box office has reached $154 million, compared with $150.7 million at the US box office. "Looking for Dreams" is by far the most successful film in Pixar Animation's box office in China, almost four times the box office of "The Story of the Seas 2: Where Dolly Goes" last year.

30 billion yen

Toy toy has been around for more than 40 years, but it was not until 2012 that the Tokyo manufacturer Kitan Club launched the "Koppu no Fuchico" product that people began to be fascinated by the toy. Since the launch of the Fuchico series, the company's sales have grown from 800 million yen to 1.2 billion yen. The twisted egg industry, worth 30 billion yen (about 265 million US dollars), reflects the Japanese attention to detail and the pursuit of delicate and cute items.

1,090.2 billion yuan and 1,430.9 billion yuan

US consulting firm AECOM data shows that the number of theme park visits from China during 2010-2014 is about 60 million. It is estimated that by 2025 and 2030, the number of passengers in China's theme parks will reach 320 million and 420 million respectively. According to the travel expenses of 3,407 yuan per capita in 2016, by 2025 and 2030, the income of Chinese theme parks will reach 1,090.2 billion yuan and 1,430.9 billion yuan. In the cultural tourism market, a new trillion-dollar market will be created in the field of theme parks.

880 million US dollars

According to the latest report of the Indonesian Animation and Creative Industry Association, the gaming and animation industry has great potential and is expected to become a new driving force for the Indonesian economy. The president of the association, Adrian, said that Indonesia has more than 43.7 million active game users and is currently the 16th largest in the world and the second largest game industry market in Southeast Asia. In 2017, the value of Indonesia's game and animation industry reached 880 million US dollars, accounting for 1% of the global output value of the industry.

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